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Modified Vanilla Mobs

Modified Vanilla Mobs

Bunch o' Sculk modifies several vanilla Minecraft mobs to integrate them with the addon's sculk mechanics. These are not new mobs — they are enhanced versions of existing creatures.


Warden

The vanilla Warden has been modified to integrate with the sculk family system.

Changes from Vanilla

StatVanillaBunch o' Sculk
Health500 (250 hearts)500 (unchanged)
Melee Damage30 (15 hearts)30 (unchanged)
Sonic Boom10 damage10 damage (unchanged)
Familywarden, monsterwarden, monster, sculk

The key change is that the Warden now belongs to the sculk family, meaning:

  • Sculk mobs will not attack the Warden
  • The Warden will not target sculk mobs
  • They coexist in the Deep Dark as a unified threat

Warden Abilities (Reference)

  • Vibration Listener — Detects player movement and sounds
  • Anger System — 0-150 anger with thresholds at 40 (angry) and 80 (very angry)
  • Sonic Boom — 15-block ranged attack with 2.5x knockback
  • Darkness Aura — Applies Darkness effect to nearby players
  • Dig/Emerge — Can burrow underground and emerge dramatically

Double Threat

In Bunch o' Sculk, fighting sculk mobs near a Warden is especially dangerous since the Warden won't help you by attacking other sculk creatures. They're all on the same team.


Witch

The vanilla Witch has been modified with a transformation mechanic.

Sculkling Witch Transformation

Witches can be transformed into Sculkling Witches through two methods:

  1. Using a Sculk Essence Flask — Interact with a Witch while holding the flask to trigger the conversion
  2. Sculkling Witch attack — If a Stage 3 Sculkling Witch kills a vanilla Witch, the vanilla Witch transforms into a new Sculkling Witch

Info

The Witch retains all of its vanilla potion-throwing behavior (Harming, Slowness, Poison, Weakness) and self-healing abilities. The transformation mechanic is an addition, not a replacement.

Witch Potion Arsenal (Reference)

  • Splash Harming — Default ranged attack
  • Splash Slowness — Used on distant targets (8+ blocks)
  • Splash Poison — Used on healthy targets
  • Splash Weakness — Used on close targets (3 blocks)
  • Self-healing — Drinks Water Breathing, Fire Resistance, Healing, and Swiftness potions as needed